Archive for April, 2010

 

iClone Twitter Updates for 2010-04-29

Thursday, April 29th, 2010

iClone Twitter Updates for 2010-04-15

Thursday, April 15th, 2010

iClone Twitter Updates for 2010-04-12

Monday, April 12th, 2010
  • Think it's finally time to admit I've outgrown the tab bar controller… thankfully, inspiration is at hand. #

iClone Twitter Updates for 2010-04-12

Monday, April 12th, 2010
  • Think it's finally time to admit I've outgrown the tab bar controller… thankfully, inspiration is at hand. #

iClone Twitter Updates for 2010-04-08

Thursday, April 8th, 2010
  • http://twitpic.com/1dv8ks More overlays done and ready for tweaking. Next, marker clustering for the system maps. #eveonline #
  • Map looking much better with line antialiasing, and frame rate holding steady on a 3GS – a bit nervous about 1st gen iPod touch testing. #
 
 

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Latest blog posts

Map controls: Obvious in hindsight.
Out with the old… Free-floating Single tap to select Single finger to move Double finger to rotate (about an ambiguous point) Pinch to zoom The existing map controls in iClone, whilst bordering on adequate, have never really felt 100% right to me. Whilst spinning and zooming the universe map has worked, the controls break down [...]
Version 1.3.6 released
The latest maintenance release of iClone is now available with the following changes: New in version 1.3.5:- Incursion 1.1 static data.- Use HTTPS for all API access.- Added a ‘Today’ button in the wallet calendar view. Fixed in version 1.3.5- Fixed Wallet crash on older devices.- Cope better with unhappy API servers.- Fixed Jump Planner [...]
A Late Christmas Present
I finally got the time whilst off-grid last weekend to tidy up the code I was playing with over the holiday break, and get it working on my laptop’s ATI graphics chipset, so here’s a late Christmas present: The iClone Screensaver for Mac OS X 10.6 This has only been tested on my desktop and [...]

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  • This blog post about camera controls was far less rambling when I had the idea. Wanted to get it out before the new eve-online site too! 23 hrs ago
  • Camera controls much improved thanks to aforementioned hindsight, although inertia has temporarily gone AWOL. Next, skybox transparency... 5 days ago
  • Beaten to the punch by @ae_walsh and the CCP web cell over WebGL maps - was going to be a bit of fun after my OpenGL ES 2.0 conversion. 1 week ago
  • Having a major 'obvious in hindsight' moment about some interaction design. 1 week ago
  • More updates...