1.3.0 – The fallout

The Good

You all seem to be liking it so far – thanks for all the useful feedback. Some people have commented on the practical use of the map, so I think it’s worth responding that:

  • It’s a spinny map. That bounces. That was justification enough for it to exist for me ;-)
  • All system and station info should be available without having to navigate via the map – if there’s something that’s missing then let me know and I’ll look into it.

The Bad

Initial start-up time on first launch with the new version is slow. This is a one-off hit whilst iClone upgrades existing data, mainly adding indexes to make a few of the data views much quicker to load, but can take a few minutes – sorry!

There’s also possibly an issue with API Key importing – I can’t reproduce it, but am investigating, so if you’re having issues then please use the contact form to give me details.

The Ugly

A few (minor) graphical glitches have sneaked in on iOS 4, which I’m fixing at the moment. Also, I seem to have gotten Ice fields and Asteroid Belts confused. D’oh.

Fin

I’m at the EVE BBQ next weekend, so no patch release before then to fix the above issues, but hopefully one not too long after – If you’re at the BBQ then that might be a good time for feature requests…

Keep the feedback coming, it all helps make iClone better!

 

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  • Pull to refresh: UX heaven, or spawn of the devil? Decisions, decisions... On the bright side, the release snag list is countable on 1 hand! 6 days ago
  • Too much respondsToSelector and @2x this weekend, after fixing a couple of wallet and order bugs. Now on the home straight for a release. 2 weeks ago
  • Crunch time with RL work - going to be dropping off the radar for a couple of weeks to focus on that. Back on the bugfixes afterwards! 2010-07-23
  • Latest version of iClone has been approved - let me know any issues you spot, or if a bug I've said is fixed isn't for you. Enjoy! 2010-06-22
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