Archive for the ‘general’ Category

 

1.3.0 – The fallout

Friday, June 25th, 2010

The Good

You all seem to be liking it so far – thanks for all the useful feedback. Some people have commented on the practical use of the map, so I think it’s worth responding that:

  • It’s a spinny map. That bounces. That was justification enough for it to exist for me ;-)
  • All system and station info should be available without having to navigate via the map – if there’s something that’s missing then let me know and I’ll look into it.

The Bad

Initial start-up time on first launch with the new version is slow. This is a one-off hit whilst iClone upgrades existing data, mainly adding indexes to make a few of the data views much quicker to load, but can take a few minutes – sorry!

There’s also possibly an issue with API Key importing – I can’t reproduce it, but am investigating, so if you’re having issues then please use the contact form to give me details.

The Ugly

A few (minor) graphical glitches have sneaked in on iOS 4, which I’m fixing at the moment. Also, I seem to have gotten Ice fields and Asteroid Belts confused. D’oh.

Fin

I’m at the EVE BBQ next weekend, so no patch release before then to fix the above issues, but hopefully one not too long after – If you’re at the BBQ then that might be a good time for feature requests…

Keep the feedback coming, it all helps make iClone better!

 

ET Phone Home…

Sunday, February 28th, 2010

A couple (that I’ve spotted) of the reviews of iClone suggest I’m using it to capture people’s full API keys. I’m not. If you don’t believe me, then feel free to log the traffic coming out of your iPhone/iPod. There should only be connections going to the EVE API servers, the EVE image servers, and possibly some to Apple (though I’m not sure what that’s for). In addition, CCP logs API access per-account.

As I’ve stated on the E-O forums I do any in-game publicity on my coding alt, and people who’ve met me at Fanfest will know my in-game affiliation. However, I do iClone for fun, and don’t want to risk tarnishing that by abusing the trust people put into using their keys with the app. There’s precedent for people in alliances doing third party apps: EVEMon was originally written by a goon, and as far as I know hasn’t done anything untoward with anyone’s key (or login details, as your full account login was needed before the API came along).

Why an alt then? Seemed like a good idea at the time, and I’ve used him as the face for coding related side projects ever since.

Will I ever write code for iClone that sends me keys? Yes. At some point, fuelled by my complete lack of ability to focus on just one thing, I’m probably going to investigate push notifications. Skill training notifications will need a limited key, Mail and POS alerts will need the full key. In either case, there’s going to be an obvious warning (chances are it’ll be red, stripy or both) that you’re about to be giving your keys to me so you won’t stumble into it by accident!

 
 

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iClone Twitter Updates for 2010-07-24
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1.3.0 – The fallout
The Good You all seem to be liking it so far – thanks for all the useful feedback. Some people have commented on the practical use of the map, so I think it’s worth responding that: It’s a spinny map. That bounces. That was justification enough for it to exist for me All system [...]
iClone Twitter Updates for 2010-06-23
Latest version of iClone has been approved – let me know any issues you spot, or if a bug I've said is fixed isn't for you. Enjoy! #

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  • Crunch time with RL work - going to be dropping off the radar for a couple of weeks to focus on that. Back on the bugfixes afterwards! 6 days ago
  • Latest version of iClone has been approved - let me know any issues you spot, or if a bug I've said is fixed isn't for you. Enjoy! 2010-06-22
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